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Managers HUB is a simple and powerful tools that regroup all of the most use managers in the game industry!
The hub has been designed to be extremely efficient and incredibly easy to use by any level programmer/designer.
All the managers have their own color assign to them and theirs datas, that way you know easily what you'r editing and make it easier to understand!All setting(s) for each manager are use with ScriptableObject(Data) and all have their own custom interface, so you can create your game simply and quickly!
Available Managers:
- Audio
- Scene
- Pool
- Language
Managers to come:
- Spawn
- Option
- Save
- Inventory
- Multiplayer
Audio Manager:
The Audio Manager is a very simple audio extension to use for dev teams looking for a straight forward
resolve for their audio needs. You can play music, sound, create a radio (like in racing games), make foot sound depend on the ground type, etc.
Pool Manager:
The Pool Manager is designed to increase performance when you need to instantiate a lot of objects.
Your objects are instantiated at Start then stored in separate pools for further use. It can really come handy for breakables, or particle systems.All pooled objects are set within a custom inspector to make it easy for you to use!
Scene Manager:
The scene manager makes scene loading, unloading, and reloading easy. It gives you options to make your loading screen as you wish, without any code.. simple and easy!
Language Manager:
Make your app/game internationally by translating it into multiple languages fast and easy. Supports all languages supported by Unity and all settings are done within a custom interface to make it easy for you to use!
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