Realtime Lidar viewer for Velodyne Lidar
Currently supported devices
- Ultrapuck (VLP-32C)
- Puck (VLP-16)
- HDL-32E
Features
- Realtime playback from device UDP stream (NOTE: Requires direct connection with LAN cable, WIFI loses too many UDP packages)
- PCAP playback (including large pcap file streaming)
- Record into PCAP file from live stream
- Special shaders to allow point cloud customization (colors, gradients, shape, size by distance etc)
- DX11 viewer and Mesh viewer
- Supports Windows and Android* devices (might work on Mac and Linux, but not officially supported)
- New: Added experimental Mac Metal shaders
- Supports VR and Oculus Quest supported (*Note android limitations below)
- Full C# source code (no DLL's)
*Android: PCAP file playback only, UDP connection loses too many packages for realtime playback
- Note: No full URP/HDRP support yet
- *New: Experimental support for HDRP Custom Pass and HDRP VFX Graph
Links:
- Unity Forums
- Github Issues
- Github Docs
Note: VELODYNE is a trademark of Velodyne LiDAR, Inc. - they are not associated with this package