![Forest Paint 2](https://assetstorev1-prd-cdn.unity3d.com/key-image/ee17298d-2cdf-460b-9de2-2c5c889f6df6.png)
What this tool does
It let's you paint billboard trees all across the scene. Trees can be painted onto anything that has a collider.
When it is useful
- you want to have forests on a non-unity terrain
- you want to have large, dense forests in the distance
Features
- Paint trees with 3 different methods: Spraypaint, Fixed Density and Precise Place
- Paint over multiple objects
- Nicely spaced trees
- Tree editor
- Randomize width and height
- Painting can be undone / redone
- Billboard trees rotated via shader
- High preformance forests
- Supports point and spotlights. Only on the Built-in Render Pipeline
- Example included
- Guide included (Html)
Supported render pipelines
The forests can either be using surface or vertex-fragment shaders.While vert-frag shaders are supported on the built-in RP, LWRP and URP, surface shaders are only supported on the built-in render pipeline.
The vert-frag shader only supports one directional light.
Preformance
The trees are billboard trees and they are being rotated - towards the camera - via a shader.
This allows the forests produced by this tool to be really fast and low cost, even if they are large and dense.
Guide
I made a guide on how to use this tool. It can be found on:
https://danielpolish.hu/guides/forestpaint2.html