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『Toon Detailer: Cavity & Contours』$22 => FREE(10月10日 23:59まで無料)
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『BLENDER MARKET: BEST OF 2024』 ⏰️ 10月5日(土) 3時まで
Blender用のワールド構築ツールキット。地形、液体、人間、植物など豪華なアセットバンドル
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『LEARN TO CREATE GAME ART IN BLENDER 2024』 ⏰️ 10月8日(火) 3時まで
Blenderのスキルアップ。GameDev.tvのGDTVゲームアートバンドルコース(英語)
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最新3Dモデルが破格⚡️Unityとアンリアルエンジン混合バンドル $30で61アイテム
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Unityゲーム開発アセットが大量に手に入る破格のオールインワンバンドル 《 重要 》
→ 購入後、Unityアセットストアでキーを引き換え(方法はこちら)
$35 = 25item / $30 = 24item / $21.84 = 9item / $1 = 3item(30ドルがオススメ)
The Developer Tools for Unity asset is a three professional assets bundled together as one at a reduced price. This bundle contains:
⚡ Click to Spawn Objects or Prefabs
⚡ In-Game Debug and Command Console
⚡ Console Administration Control
⚡ Command Template Script
⚡ In-Game Screen Capture
⚡ Low Res & High Res Images
⚡ Mobile Support
⚡ and much more...
Each Component includes a prefab for Drag and Drop access with no coding required. Details on each of the three assets are as follows:
In-Game Console
This asset from Pivec Labs is an in-game log and command Utility for Unity. It contains the following functions:
⚡ Selectable Hot Key to open in-game log
⚡ Display error and warning messages within your game
⚡ Display extended System Information at Runtime
⚡ Create your own Console Commands using the included Template Script
⚡ Comes bundled with 9 pre-built commands
⚡ Use Admin Mode to enable/disable commands and logs
⚡ Monitor and change app performance settings at runtime
⚡ Prefab is included for drag, drop, and go for Quickstart access.
⚡ Works on Desktop and Mobile devices - examples included
⚡ All Source Code is included
This component allows you or your player to open a console window and update settings, monitor performance, and change parameters during game play on the platform device. You can use this component for debugging on the device without the unity editor, for updating settings, for logging errors, or to create your own commands as part of the gameplay.
The in-game console from Pivec Labs provides a template script with instructions allowing you to extend functionality, or to use the structure to provide a console and commands as part of the game play.
In-Game Screen Capture
This component is an in-game Screen Shot Utility for Unity. It contains the following functions:
⚡ Low Res and High Res Images
⚡ Image Prefix with Unique File id
⚡ Selectable Image Format
⚡ Selectable in-game Camera
⚡ Delayed start timer
⚡ Repeat every x secs timer
⚡ Write Data to Log File
⚡ Works on Mobile
This asset allows you or your player to create screen shots during game play. You can trigger a Screen Capture with to without timer, and even use an automated repeating capture.
In-Game Screen shots can be in low res or high resolution (formats are png, jpg, or tga), and will be saved with a unique name prefixed with what ever you add the the Prefix slot. Images will be saved in the Game Folder, or in the Persistant data folder on a mobile.
This component allows you to add multiple cameras for unique screen shots during game play. Write the data to the Log, and display a fade-in/fade-out canvas if you wish.
Click to Spawn
This asset is an Editor Extension for Unity. It contains the following functions:
⚡ Click to Spawn Game Object Primitives
⚡ Click to Spawn Prefabs such as 3D Models
⚡ Configure Size of Spawned Object
⚡ Configure Mouse Button Used
⚡ Set x, y, z Offset from Terrain or Object
⚡ Log Vector3 Co-ordinates
⚡ Source Code Included
This component is an Editor tool and not for in-game use. It can be used in Editor Mode within the Scene Window or when the Editor is in Play Mode. In Play mode, objects are not retained in your scene. In Editor Mode only, Objects are retained and can be used within your game.
Click to Spawn can be used for populating your scene with primitives or prefabs such as trees, rocks, or vegetation, and can also be used for populating Characters throughout your world. It is also useful for gathering world co-ordinates of potential objects with the scene by placing primitives while in play mode and saving the Vectors that are displayed in the log
Pivec Labs Support
As with all Pivec Labs Assets, development is on-going, support is prompt, new features are added regularly.
Documentation and Tutorials can be found at docs.piveclabs.com.
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