
Complete input system for mobile and touch-based controls.FP Mobile Control is a complete mobile input system designed for first-person games on touch devices. It includes all the core features commonly found in mobile FPS games — such as joysticks, touchpads, custom buttons, auto-fire detection, slot/weapon switching, and more.The system uses a custom input handler that mirrors Unity’s legacy Input system, allowing for easy integration with familiar syntax. For example:bl_MobileInput.GetButtonDown("Jump");Every standard Unity input has a matching method in bl_MobileInput.cs, making it easy to plug into any project. While the default setup is tailored for shooter games, the UI is fully modular — you can easily add, remove, or customize buttons for any touch-based game.Documentation | DiscordDisclaimer: The map shown in the showcase video is not included, as it's purely for demonstration purposes and adds over 200MB to the package. It’s not required for the system to work, still, a trimmed down version along with the player system is included.Area JoystickStatic JoystickTouchPadCustom Button Input SystemAuto-Fire DetectionSlot/Weapon SwitcherUnity Remote SupportBuilt-in In-Editor DocumentationCompatible with all mobile/touch devicesExample FPS ControllerExample Weapon Logic3 Example UI SkinsQuick and Easy Integration