Here are the types that encrypt themselves in RAM uniquely for each value change. Use them as regular int, float, or string variables, declaring them as pint, pfloat, or pstring (the prefix "p" is an abbreviation of the word "protected"). They will write their fake values in RAM while your game is running with the real values. There are also new operators for protected variables. In addition, there are functions for complex 64 or 128 bit encryption or simple encryption, each encryption is unique for each device. If you have any questions, please contact us by email rus34honor7x@gmail.com.