Generate 3d levels and buildings in a snap, using a Wave Function Collapse and a sophisticated configuration systemGenerate 3d levels and buildings in a snapSimply create a bunch of cube shaped tile prefabs, paint the tile faces to indicate how they connect, and let the generator automatically assemble them using the Wave Function Collapse algorithm. Advanced features give unparalleled control over the generation process.Discord | Documentation | ForumSee full list of included demo samplesThis is the Pro version of Tessera which includes extra features and full source code. You can try out Tessera first if you are unsure. Please read Upgrading to Pro if you are upgrading from the base version.Basic FeaturesFast WFC generatorPaint connectors between tiles (see video above)Control the frequency of individual tile occurrencesGenerate in the editor or at runtimeAdvanced FeaturesUse existing game objects and colliders as constraints to guide generation.Use big tiles that occupy the space of multiple cubes.Combination of color painting and color matching rules give tight control of connections while remaining manageable for huge tilesets.Configure multiple passesPro Only FeaturesIncludes sourceEven more constraints to control output behaviourOutputs into tilemaps / meshes instead of instantiating every tileAnimate the generation process in realtimeGenerate tiles on the surface of an irregular mesh.Triangular and hexagonal tiles.Lazily generate infinite outputUse both simple and overlapping WFC.Powered by DeBroglie and Sylves