UI Cursor allows you to interact with the native Unity UI through the joystick of a gamepad, as if it were a mouse. You can indicate which axis to use to move the cursor and which gamepad button works as a click. By default it works with the Unity basic input system, however, you can inherit and overwrite the methods with some other custom input system. If a gamepad is not connected, it still works for the mouse and touch screens.1.5New Input System Compatible!!1.5.3Fixed issue when setting cursor position manually using input system.Fixed issue when the cursor does not move with a gamepad and there is a physical mouse. This when using new input system.1.5.4The URP pipeline is set as default

