
We create complete and functional characters so that the developer can dive into development. In each category a new experience for the same character, with different weapons, clothes and accessories.- Includes shaders URP, Built-in and HDRP.- Works on URP. To run HDRP or Built-in please import the pack to the HDRP or Built-in project and then import the support pack inside the asset in "Support" folder. It will replace shaders, prefabs, and materials so they will work with RP out of the box.Discord Channel | Website & Support | Facebook | Instagram"Real Human - Man 01".✔️ Model with several clothes, with version: clean, stained with blood or dirty.✔️ Four sets of clothes, which form different combinations when activated or deactivated. There are three different prints for each: shirt, t-shirt, pants and shoes.✔️ Each print of clothes has the following versions:1) Clean;2) stained with blood;3) Dirt.By varying these, the developer achieves more realism in his game.✔️ New Shaders for Skin, Eyes and Hair (URP, HDRP, Built-In). New Shader documentation included.✔️ Realistic Skin, Hair and Eye shaders with advanced features such as real-time Translucency and Subsurface Scattering.✔️ A new shader Tessellation is used to make low polygonal meshes look smoother and rounded. By subdividing the mesh triangles and adjusting vertex positions based on tessellation factors, tessellation shaders effectively introduce more detail and curvature, smoothing out the sharp edges of low polygonal models.✔️ Works on URP. To run HD or Built-in please import the pack to the HDRP or Built-in project and then import the support pack inside the asset in "Support" folder. It will replace shaders, prefabs, and materials so they will work with RP out of the box.✔️ The body mesh under clothing can be hidden by disabling body parts and refining the occlusion with transparent material shader.✔️ 1 FBX with different clothes configuration: Shoe, Pants, Shorts, Boxers, Shirt, T-shirt, Jacket, Jacket with Shirt, Jacket with T-shirt, Body, Hair, Beard, Eyes, Brows.✔️ Model uses 23 materials (Skin Head, Skin Body, Skin Arms, Skin Legs, Hair, Eyes, Eyelash, Teeth, Nails, Tongue, Shoes, Shorts, Jeans, Shirt, TShirt, Jacket, Boxers) clothes with textures ranging from 2048 PBR.4048 PBR body textures divided into Head, Arms, Legs and Body.✔️ Added new Idle, Walk, Run and Sprint moves developed with MoCap.✔️ All movements are extremely natural and realistic.✔️ Hinged mouth, opens and closes on the HighPoly model.✔️ Complete eye movements. Opens, closes, circulates.✔️ Demonstration scene with 12 combinations (prefabS) of clothes and skins.✔️ Rig is 67 bones.Compatible with Invector and other systems.Compatible with Realistic Eye Movements.Compatible with LipSync Pro.Compatible with Convai.Compatible with InWorld AI.Support mail: assets@pyramisarts.comVisit our website to see more news about each character:pyramisarts.comNumber of textures = 180Types of texture maps: PBR (PNG)Texture dimensions = 512, 1024, Large part 2048 and 4096 pixels.GEOMETRY Body (triangles): Body (head) = 9516, Hair = 15728, Scalp = 1148,Eyes = 272,Teeth = 4842,Tongue = 592,Beard = 13538,Brows = 586.GEOMETRY Clothes (triangles):Leather Jacket = 5224,Shoes = 2972,Shorts = 1544,Pants = 14032,Shirt = 4064,Shirt_Jacket = 1857,T-Shirt = 2842,T-Shirt_Jacket = 903.GEOMETRY Total (triangles): 140352But not all the meshes are used together.Number of Prefabs = 11Rigging: Yes (Rig is 67 bones)UV mapping: YesLOD: No