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A shader focused on delivering stunning visual and tactile grass for the Universal Render Pipeline.⚠️ It is expected you already know what the Universal Render Pipeline is, and intend to use it along with this asset.Built on the Universal Render Pipeline's shader library and rendering API, so exclusively works in URP-based projects.📄 Documentation | 💬 Forum | ⚙️ CompatibilityNEW! Support for runtime colormap baking!🌿 Key features• Lush wind animations, supports dynamic speed/direction changes (through a Wind Zone)• Easy to use interaction system. Bending and flattening through trails, meshes, lines or particle effects.• Color blending with terrain surface (supports tiled setups and mesh terrains)• Per object and per vertex color variation, breaks up visual repetition• Sun light translucency rendering• Perspective correction, for optimal coverage when viewed from top-down• Angle fading, fades out faces not oriented to camera• Near/far camera fading⚙️ Technical• SRP Batching compatible• Physically-based or simple shading mode (similar to the Lit and Simple Lit shaders)• Bending functionality does not use a 2nd camera! Best in class performance! (No overhead for additional culling and batching)• Expertly crafted hand-written shader, for optimal efficiency.✔️ Compatibility• Universal Render Pipeline (URP) 12.1.8+ (excluding the Built-in RP & HDRP)• PC, macOS (OpenGL/Metal), Consoles.• One-click integration for Vegetation Studio/Pro, Nature Renderer (2020/2021), GPU Instancer, Curved World 2020.🚧 Limitations• Not a grass placement/render tool (documentation includes tips)• Not suitable for mobile platforms.• (See Technical Details sections below)🎁 50% upgrade discount for users of Fantasy Adventure Environment (automatically applies on checkout if already owned)This asset has been freely maintained and updated for 4 years and will be supported up to Unity 2023.3. The next itteration will be developed for Unity 6 and will be built using Shader Graph and targets DOTS projects An upgrade discount will be available for users that purchased a license in 2023.[ Asset Store Refund policy ]⚠️ It is expected you already know what the Universal Render Pipeline is, and have already converted your project to it.Full compatibilty details are outlined here.Grass is composed out of regular individual meshes, unlike a geometry shader.Performance will mainly depend on the method used for rendering (see documentation)All content is authored for the linear color space.Hybrid Renderer v2 compatibilty has been tested in Unity's sample project (v1.0.0-pre5).Color map baking is typically limited to 4x4km landscapes (quality wise!).LOD crossfading can induce flickering for the object's cast shadows, due to a design restriction in URPGrass bending takes effect on any grass below the bending object, as such it can't be made to work on multiple height levelsGrass bending is projected in a planar fashion, and won't work on spherical worlds.
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