![Fake Reflection And Interiors](https://assetstorev1-prd-cdn.unity3d.com/key-image/bd8f6a03-1ab1-485d-bc20-3ef20e4052ea.jpg)
Simulate Interiors or Reflection with a Cubemap.
Document online
**Fake Interior Demo Windows**
**Fake Interior Demo Mac**
**Fake Reflection Demo Windows**
**Fake Reflection Demo Mac**
In the first demo scene, we use this tool to simulate stuffs in a house.In fact, There is nothing in the house.
In the second demo scene, we use this tool to simulate reflection of ships on the water.
All static object will be baked into a cubemap. This baked cubemap will be used by this tool to simulate Interiors and Reflection.
Therefore We don't have to do a lot of rendering-work for Interiors and Reflection.
It saves a lot of rendering overhead.
It is strongly recommended that you download demos and have a look.
V1.1 : Add Demos for All Render Pipelines