![Sprite Particle System 2D](https://assetstorev1-prd-cdn.unity3d.com/key-image/3571a7f1-e22d-47ee-ac0b-ac7899178a3f.jpg)
Split your Sprite Renderer into Sprite Particle System and achieve amazing effects.
Key Features:
- Sprite Particles inherit material (and its’ settings) of Parent Sprite, it doesn’t create copies of sprites;
- settings can be optimised to achieve the best performance suitable also for mobile devices;
- versatility of the settings is similar to build-in feature ParticleSystem to fit all designer’s needs;
- full control over Sprite Particles. Sprite particles are created as game objects. Designer can have full control over their behaviour (rigidBody2D, polygonCollider2D etc.);
- designer can choose the area inside of Sprite which will be turned into Sprite Particles. It helps to avoid triangulation where it is not needed;
- it updates PolygonCollider2D, whenever Sprite Particles are emitted, PolygonCollider2D path on Parent Sprite will update itself. It supports also multiple paths;
- supports SpriteRenderer with animations . Parent Sprite can be also animated, while emitting Sprite Particles;
Current Limitations:
- doesn't support LWRP
- supports only animations with only one animation state