![Hierarchy Folders](https://assetstorev1-prd-cdn.unity3d.com/key-image/5a097efa-66aa-4937-b279-0b7a21b0b8f8.jpg)
Organize your hierarchy just how you like it, while still avoiding all the negative side effects you usually get when using empty GameObjects for the job - improve frame rate by up to 40%!Did you know that organizing your hierarchy under empty GameObjects can have a considerable negative impact on the frame rate of your game?But on the other hand, not organizing your hierarchy can have a huge negative impact on your work efficiency, not to speak of just general quality of life.What is a Unity developer to do in this no-win situation?Well, this is where Hierarchy Folders comes in. With the help of Hierarchy Folders you can organize your hierarchy just how you like it, while still avoiding all the negative side effects you usually get when using empty GameObjects for the job.Finally you can have your cake and eat it too!Features☑ Improve frame rate of your game by up to 40% by using hierarchy folders instead of empty GameObjects to organize your hierarchy.☑ Hierarchy folders are clearly distinguishable from game objects in the Hierarchy and Inspector windows.☑ Customizable hierarchy folder colors in the Hierarchy window.☑ Folder transform locked to default state so that states of children are never affected in any way.☑ On-the-fly play mode stripping ensures 100% consistency with final build when playtesting in the Editor.☑ Order of transforms remains consistent through the stripping process.☑ Configurable folder naming rules (uppercase, prefix, suffix).☑ Context-aware menu item shortcuts enable a very fast workflow for organizing your hierarchy.☑ Custom icon, title, and description in the Inspector clearly communicate to all members of your team how Hierarchy Folders work.☑ Thoroughly configurable to fit the specific needs of your project.Forum - Have ideas or questions? Let them be heard here!Can improve frame rate of your game by up to 40%.Clearly distinguishable from game objects in the Hierarchy and the Inspector.Customizable color in the Hierarchy window.Transform locked to default state.On-the-fly play mode stripping.Order of transforms remains consistent through the stripping process.Configurable folder naming rules (uppercase, prefix, suffix).Context-aware menu item shortcuts.Custom icon, title, and description in the Inspector.Thoroughly configurable