PIDI : Advanced Skin Shader 2 - Standard Edition
Irreverent Software - PIDI Game Development Framework
$66.00
$71.50
8%OFF
Jump AssetStore
An advanced skin shader for Unity with unparalleled advanced features such as real-time translucency, subsurface scattering, dynamic wrinkles (via either GPU or CPU) and more!IMPORTANT : A major new version of this asset is currently in the works, with improvements to usability, URP support and general workflow. The new product will replace this current one, with a different price. However, all purchases of this "Advanced Skin Shader 2 : Standard Edition" made after September 1st, 2023 will receive a free upgrade to the new asset (coming in Q1 2024). This new asset will NOT be backwards compatible, so you are advised to backup your work.-----------------------------------------------------------------------All advanced features of this shader require the use of the included script. A more basic version that does not require the script is also includedPIDI : Advanced Skin Shader 2 is the latest version of our skin rendering solution for UnityWith unparalleled realism and advanced features such as real-time translucency, subsurface scattering, dynamic wrinkles through both region and GPU tension maps, support for HDRP and Universal RP as well as compatibility all kinds of devices from mobile to high-end desktop, PIDI :Advanced Skin Shader 2 is the asset you need to take your characters to a new level of realismDocumentation | Forum Thread | Support | Twitter | Lite EditionImportant : In order to take advantage of the advanced features of this asset such as dynamic wrinkles it is necessary to create custom normalmaps and additional textures for your model, which may not always be possible if you use pre-generated or procedural characters from third party tools. Please contact us if you need additional informationFor a full comparison between both editions please check our online documentationDocumentation and support are available in English only• Real-time Translucency• Accurate PBR rendering with subsurface scattering• Dynamic wrinkles via CPU based region maps or GPU based tension maps• Support for "decal-like" textures for tattoos and other FX• Smart material "instances" for efficient use of resources.• Stylized rendering supported (Built-in pipeline only)• Support for a wide range of devices, from mobile to PC• Tested in Unity 2019.x, 2020.x and 2021.x• Compatible with HDRP (2019.4 and 2020.3 LTS)• Compatible with Universal RP (2019.4 LTS, 2020.3 LTS & 2021.3 LTS)• Forward and Deferred shading supported• Compatible with VR• Basic material with (beta) UMA compatibility*The UMA shader only supports translucency and scattering and is available only for the Built in pipeline in forward mode. For SRP development, using the latest LTS version of Unity is highly recommended.