Structure 2D is a fast, feature rich and easily extensibleFramework for Cell/Block Games.
The huge amount of Examples and the dead easy API Examples will provide you with everything you need to bring your game idea to life.
List of the most notable features:
Super easy API:
The entire API was designed with you in mind, it is well structured, commented and available as a separate file.
2D Collider System:
All chunks make use of the fully optimized Collider generation algorithm which allows max performance while fully utilizing Unity's 2D Physics system.
Cell Lighting:
Structure 2D comes with the most Battle-Tested Cell lighting algorithm on the market.
Map Generator:
The pass based Map Generator makes generating procedural Terrains as easy as pie.
All your logic lays inside the passes, this creates encapsulated and therefore easy to maintain code.
Save Manager:
The shipped Save Manager allows you to easily Load or Save Maps to any Stream.
Cell Editor
With the Cell Editor you have an easy interface with which you can manage all your Blocks and Backgrounds.
Map Editor Tools:
Modify your Maps with the dynamic Editor Tools.
Navigate with the Camera Controller, edit your Cells with the Block Cursor, and watch all the information of your Blocks inside the UI.
A ton of examples:
Demo Scene,
Parallax Backgrounds,
Player Controller,
Camera Controller,
Light Source,
Day and Night Manager,
Map Generation Passes,
Loading Screen,
Save/Loading UI
and much more!
All Assets in the demo scene are free to use in any Project.
Temporary List of what's to come:
RGB Pixel Lighting
Template Game
Sprite Lighting Shader
Map Generator Editor
Fluids
Framework for continuous Map Generation(endless Maps)
Questions?
If you have any Questions or Concerns don't hesitate to shoot me a message!