MK Glow Lite is a post processing effect, which simulates the bright surface scattering of light. It allows you to create an uniquely stylized glow including bloom and lens surface.Supported render pipelines:- Built-in: Legacy Image Effects Pipeline (Component on Rendering Camera)- Built-in: Post Processing Stack- Universal: Integrated Post Processing API via Scriptable Renderer Feature- Universal: Scriptable Renderer Feature Only (skip the Post Processing API entirely)Recommended editor version: 2020.3 or higher.MK Glow Lite is an artist-friendly, feature-rich and super fast performing post-processing effect, which simulates bright surface scattering of light. It is tweaked towards artists for an intuitive, adaptive and easy and workflow.Demo (MK Glow): Web GL - Android - WindowsFollow development (MK Glow): Trello⤴️NEW: Unity 6.1 preview supportNeed more features? Check out the enhanced version: MK Glow You are able to upgrade to the enhanced version at any time.🔥Highlights🔥Simple & straight forward: If you are looking for a leightweight non-standard glow shader, MK Glow Lite gives your project the unique touch.Intuitive workflow: The artist-friendly workflow is exactly the same on every render pipeline or post processing api, after the setup is done.📦THE PACKAGE📦⚡Main Features⚡Bloom: Creates fringes of light extending from the borders of bright areas in an image.Lens surface: Apply a dirt and a diffraction texture, which fades in into the glow.Anamorphic: Morph the glow to create an anamorphic flair.Resolution scaling: Same outcome independent from the screen size and resolution.Additional shaders: Basic Sprite & UI shaders with emission are included.Emissive Sprite Shaders for the URP 2D Renderer: Emissive Sprite Shaders that can be used with the URP 2D Renderer are included.✨Setup for every possible post processing API✨- Built-in: Legacy Image Effects Pipeline (Component on Rendering Camera)- Built-in: Post Processing Stack- Universal 2D & 3D: Integrated Post Processing API via Scriptable Renderer Feature- Universal 2D & 3D: Scriptable Renderer Feature Only (skip the Post Processing API entirely)⚙️Included Tools⚙️Install wizard: Fast setup even on scriptable Render Pipelines.Builtin textures: Start easy by using the included textures for different features.Custom editor: Easy to use inspector tweaked towards artists.Render pipeline compatibility: Same look & feel & results across supported render pipelines.🪜Examples🪜Space: Moving Asteroids showcasing overall glow.Spectate: Inspect specific objects.Cubes: Moving colored cubes.💾Updates + Maintenance + Support💾All of my assets receive updates, are maintained regularly and supported as best as possible.🌈Do you have some cool stuff to show?🌈I would love to see your results (high resolution screenshots / videos) using the shader. Just drop me a message.💡Questions, bug reports, feature requests, feedback or just to say hello💡Feel free to get in touch via support@michaelkremmel.de at any time.📄Technical Details📄Bloom:- Customizable scattering- High Precision at a reasonable performance- Gamma based thresholding- Automatic scattering size scaling on different resolutions- Gamma based intensityLens Surface:- Dirt effect for camera lens- Dirt intensity- Diffraction effect for camera lens- Diffraction intensity- Feature undepend blending to always get the best resultPipeline:- resolution independent scattering scale- Support for Legacy and Scriptable Render Pipelines- Super-fast, command buffer based rendering- Built-in quality settings- Volume blending using Post-processing Stack v2- Anamorphic ratio scaling- Temporal stable anti-flicker filtering- XR compatible: Multi Pass, Single Pass Stereo and Single Pass Stereo instanced (Note: new limitation regarding URP & XR with 2020.2+, see trello board)Editor:- Debug views for every single rendering step- Unified editor- Artist friendly, fast and easy to set upOther:- Advanced built-in shaders for UI and sprite- Constant development which you can follow (Trello)- Regular updates- 2D and 3D compatible