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One license per seat.
See compatibility down below.
Fragment Visualizer lets you view fragment information like: normals, vertex colors, world scale, and much more. You can use in play mode, or directly on any platform/device that Unity supports.
Typical uses:
• Debug lighting and reflection issues
• Visualize normals in: object, world, or view space
• Visualize texture size
• Visualize optimal distance for textures
• Visualize the size of the world
• Visualize lightmapping
• Visualize vertex colors
• Use the shaders as a starting point for your own shaders
Compatibility
• Works with Unity 5.5.0 to Unity 2018.x.
• Not compatible with LWRP, HDRP, or any other custom render pipeline.