![Vehicle Physics Pro - Community Edition](https://assetstorev1-prd-cdn.unity3d.com/key-image/88dc093e-5b3e-4f40-b10b-a0307374191c.jpg)
Advanced vehicle simulation kit providing fully realistic and accurate vehicle dynamics.Demo assets use Unity's built-in materials that may be upgraded to other SRPs. Wheteher the upgraded materials work as expected or not, it's up to Unity and their SRP upgrade procedures. Some materials might require a manual upgrade to a RP-compatible material.Vehicle Physics Pro implements an industry-grade, AAA-class vehicle dynamics simulation model comparable with major vehicle simulation franchises.Every aspect of the vehicle may be configured resulting in all the expected and unexpected effects. Industry OEMs and car manufacturers use Vehicle Physics Pro for prototyping, testing and improving vehicles and related technologies in Unity.⚠️ This is an advanced vehicle asset ⚠️Good knowledge of vehicle mechanics, car tuning and real-world set-up techniques is highly recommended. Configuring vehicles in VPP is easy, but setting them up with realistic specifications is almost as difficult as in real vehicles. If you need vehicles that are simple to set up, please consider Edy's Vehicle Physics instead.Quick links:Getting StartedCreating VehiclesConfiguration GuideDemosChangelog and Release NotesDocumentation homeSupport Q&A⚠️ Some features use specific Input settings ⚠️Project Settings files are provided in the package. Follow the instructions in the Quick Start PDF after importing the package to configure the Project Settings correctly.Included demo scenesTwo different vehicles and setups: Pickup Truck, Sport Car.Complete dashboard and interactive UI.Detailed "The City" scenery including a 5 km (3 mi) long, 6-lanes highway for high speed driving.In-game setup: auto-shift, AWD or 2WD, differential lock, transmission, engine stall.In-game help: player controls, dashboard, driving aids.Detailed telemetry showing the most relevant simulation values.Community EditionVehicle Controller and essential add-on components2 axles - 4 wheels per vehicle1 vehicle per sceneSingle ground materialSupport desktop builds onlyGetting supportThis is a free asset. Please search the Documentation and ask your questions in the Support Q&A site when possible. Thank you!You may also reach me on Twitter @VehiclePhysics. Announcements are posted first to the hashtag #vppdev.Vehicle Dynamics featuresEngine: torque curve, brake torque, fuel consumption, stallClutch: disc friction, clutch slipTorque Converter with locking curveAWD (all-wheel-drive), RWD (rear-wheel-drive), FWD (front-wheel-drive)Automatic Transmission with P-R-N-D and Manual modesManual Transmission with optional Auto-ShiftGearbox: Multiple forward and reverse gear ratiosDifferentials: Open, Locked (spool), LSD (limited slip), TorsenTorque Splitter (i.e. Quattro transmissions)Vehicle InertiaBrakes: Front, Rear, Neutral, HandbrakeSteering: Ackerman, TOE, multiple steering axlesTire Friction: Flat, Lineal, Smooth, Parametric, PacejkaLateral tire deflectionSuspension: spring rate, damper rate, distance, anchorWheel rolling frictionMulti-point aerodynamic drag and downforceThe vehicle dynamics model simulates all expected and unexpected effects. Examples:In locked differentials driveline windup may be observed as static torques.In open differentials a wheel can rotate backwards under certain conditions.A stalled engine may be restarted without using the ignition key if the vehicle gains enough speed: Press clutch / Engage gear / Release clutch.Driving assistsSteering assists: auto max grip, auto counter-steerSpeed LimiterCruise ControlABS (Anti-lock Braking System)TCS (Traction Control System)ESC (Electronic Stability Control)ASR (Anti-Spin Regulation)Other features✔ Highly efficient design with minimal CPU impact.✔ Vehicle substeps: configurable trade-off between simulation precision and CPU usage. Learn More✔ Vehicle receives input and exposes its internal data via the Data Bus, a simple protocol inspired in the OBD-II standard. Learn More✔ Designed and developed for Unity: Component > Vehicle Physics menu, coherent and detailed inspector, useful gizmos.✔ Flawless integration into existing projects.✔ Extensive online documentation✔ Dedicated support Q&A site⚠️ Disclaimer: for use in Unity LTS versions only ⚠️This package may work but is not guaranteed to work in non-LTS versions of Unity. That's beyond our control. We regularly check that VPP works in Unity LTS versions.