Record and play back changes to transforms or trees of transform during runtime.
Place, trim, move, split those recordings on the timeline (Playable Director).
Record time-stamped key presses, mouse clicks, or whatever user-defined action you wish to record at runtime and retrieve that data as was entered or interpolated during runtime.
Data is persistent, so it can play back in a standalone system where it reads its data from the global resource.
Can do instant replay: record a sequence in-game and play it back without file interaction.
Very easy to use, with many examples and additional code snippets in the package. Watch the video tutorials or my channel for more.
A must-have for anyone creating VR experiences or in-game cinematic sequences.