Crowd Simulation System is a high quality simulation system that is intended to add lively and visceral crowds to your scenes that you can control! It runs very well and looks great too!Try the demo :WebGL DemoCrowd Simulation System is a high quality simulation system that is intended to add lively and visceral crowds to your scenes!- There are 10 different humanoids to add to your crowd each with a variety of clothing options. This allows for over 30 different looking people in your unique crowds!- Includes a stand to put your humanoids on!- Humanoids come with 4 animations each. These are - Idle, clapping, waving and cheering. These animations make the crowd look lively and realistic.- Includes a script that you can call functions from to make the crowd react differently to situations.- Prefabs are set up for each model.- Includes a pre-made scene.- Great performance.Post release additions :- Added two unique 2D crowd assets to help performance for mobile devices or as distant crowds for PC projects! These have the same animations as the 3D ones and switching between them is easy!- Completely reworked all 3D and 2D crowd assets, making them much higher quality and more performant.- Added LOD's to the crowd assets to make them switch between 2D and 3D variants automatically at runtime.For support email me at : alignedgames@mailbox.co.zaMy studio website :Visit HereNumber of textures per model: 4-5Texture dimensions per model: 256-1024Average Polygon count: +- 500Number of meshes/prefabs: 21UV mapping: YesLOD information (count, number of levels): 2 LODS per GameobjectTypes of materials and texture maps : Diffuse, Normal, Filtered Normal, Ambient Occlusion