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uSignal is a Event Manager on steroids which features functions to register, listen to and trigger events.
It is designed for easy understanding and handling.
The uSignal philosophy is to create as few dependencies as possible. To pass more complex objects to a method, you can create your own types and send them to the listener. So you have infinite possibilities.
Create Games and more without passing references for everything and start writing maintainable code!
Decouple your Components and let them work without dependencies!
Never lose the overview of your events anymore:
Set up your uSignals arranged in categorys with a WYSIWYG Style using the uSignal Database and select your uSignal from the Listener Component in your scene.
Also view all of your uListener in a scene so as not to lose track.
Easy to test and debug :
Raise any uSignal with and without parameters anytime in playmode and see if your logic is working.
For example:
You want to test your Player Health UI is working?
Never run with your player to an enemy to test only the player health ui.
Raise the signal in playmode comfortable and simulate the enemy hit!
Features:
• Easy to manage
• Setup uSignals with Database Editor
• Comments of uSignals and uListener
• List all Listeners in Scene Editor
• Delay your Events
• Pass Parameters like bool, string, int and more
• Debug any uSignal in Playmode
• Light and Dark Theme
• Full Documentation
• All source code in C#
• and more..
Integrations:
• Adventure Creator
• Timeline Support (Call uSignals from Unity Timeline)
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Tutorials
Documentation
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