Big project to build a game scene containing a lot of objects. Main tiles are 32x32 pixels
includes:
world:
- a lot of terrain varieties
- many varieties of trees and their variants
- many varieties of bushes and variants
- rocks and their variants
- two varieties of hills
- vegetation
- static background
- decorative elements
- ...and a lot more
cave dungeon:
- a lot of terrain varieties
- many construction variants
- many varieties of rocks
- vegetation
- animated traps, spikes
other:
- animated objects
- main character animated in four directions
- two animated enemies in two directions
- chest (small and large)
- wells (health, stamina)
main tiles (terrain) 32x32 pixels, other objects saved separately in individual files.