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Hexasphere Grid System is a high performance spherical grid system. It leverages texture arrays and geometry shaders to provide optimal generation and runtime performance allowing hundreds of thousands of tiles.** Features **- Wireframe, Shaded and combined styles (shaded + wireframe).- Bevel effect.- Per tile color and texture.- Extrusion with customizable height and gradient colors.- Interactive: highlight tiles with cursor, drag/rotate and zoom sphere, fly to a given tile.- Fast and easy to use path-finding functions to get the optimal path between any two tiles.- Group cells to define different type of surfaces for path-finding purposes.- Smart Edges options hides edges on adjacent tiles with same material.- HeightMap texture support with option to use a separated water mask. Earth and water mask textures provided.- Option to load a texture and map colors to tiles around sphere in one function call- Inverted mode option. Renders the hexasphere inwards, placing camera at the center!- VR compatible (multi-pass). Support for Google VR and Samsung Gear VR controllers.- Easy to use API (C#) to change individual tile properties, get neighbours, shortest paths, ...- Full source code included (C#).- Demo scene included.Requirements:- Built-in and URP (Universal Rendering Pipeline) support.- Works with SM 2.0 with basic features on all platforms.- Texture arrays requires SM 3.5+- Extrusion uses geometry shaders (SM 4.0+) compatible with OpenGL & DirectX (not supported on Metal).Hexasphere Grid System produces perfectly regular geodesic grids which by definition contains 12 pentagons. They are fully functional, can be colored/textured/extruded and be used in path-finding methods as the rest of hexagons. In addition, the grid can be shifted so pentagons don't appear over undesired positions.Product Documentation | Support Forum | Youtube ChannelEven more cool assets!
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