Simple Airplane Physics Toolkit - Lift, Drag, Thrust
Dylan Auty
$13.19
$16.49
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Easily setup a basic airplane with most of the real-world forces responsible for making planes fly!Demo scenes are built with the "Built-on" systems in mind, URP and HDRP are supported by all scripts, but it's worth mentioning that I do not have URP demosSimple Airplane Physics Toolkit gives you everything you need to build realistic aircraft in Unity. Lift, drag, gravity, thrust, angle of attack, banking, flaps, fuel consumption, and dynamic mass — all simulated out of the box.The system handles all moving parts automatically: control surfaces, landing gear, propellers (sharp + blur swap), and wheel rotation. Add your own 3D model, wire it up with the included prefabs, and you're flying.Fully extensible at every level. Lift curves, drag factors, engine power curves, control surface animation speeds, and audio profiles are all customizable in the inspector. Need 7 engines and 10 wheels? Just add them to the list.Version 1.9 New FeaturesJet engine mode with spool-up delay and idle thrustStall physics with configurable critical angle and post-stall lift dropStructural damage system (G-force, overspeed, impact)Weather and wind system (turbulence, gusts, altitude layers)Mobile touch controls with auto-generated joysticksUnity Input System support with included InputActionAssetPitch and roll trim controlsPre-flight start state configurator for demo scenariosAssembly definition files for clean project integrationInput ModulesKeyboard (fully remappable)Unity Input Manager axes (joystick/yoke)New Input System (Keyboard + Gamepad)Scriptable delegate for networked or AI-driven flightSimple AI (follow target or waypoint route)Mobile touch (joysticks + buttons)IncludesHigh quality rigged single-prop airplane modelFollow camera and multi-camera managerLight manager with pulse controllerLanding gear retraction assemblyCustom editors and component icons for all modulesFull Markdown documentationWhether you're building a flight sim, an arcade flyer, or just need planes that feel right, this toolkit handles the physics so you can focus on the fun.Need help? Get in touch — we're happy to assist.Not render pipeline dependent, samples in builtin/standard but scripts do not depend on thisDocumentationTo maximize development efficiency and deliver faster updates, this asset utilizes an agent-assisted software engineering workflow. As a solo developer with over a decade of dedicated Unity experience, I maintain strict oversight. Every system and architecture choice developed via agentic tooling is thoroughly vetted and production-tested by me to ensure it meets standards I have maintained for over a decade. Embracing modern agentic workflows allows me to scale production speeds while maintaining the exact craftsmanship, stability, and deep optimization my users have come to expect across my portfolio.




