Build an awesome underground or transition type level for any FPS/3rd Person Action or Horror games !Abandoned Parking Modular Pack is a modular package which aims to help you create parking levels with different structure which would be great for any FPS/Third-Person Shooter or Horror type of games.==> Forum Thread Link==> Download Playable DemoSupports Built-In, URP and HDRPThe main package is for use with the Built-In pipeline. To set up for URP and HDRP, use the support packages. Refer to the SRPs section in the ReadMe file.The package consists of:Parking tile setCorridor tile set2 Pipe setsStair tiles to connect parking floors or to use as an Enter/Exit wayA set of props - crates, a couple of foliages, fabric props and decals, signs, cables, fire extinguisher and emergency axe ( can be used in gameplay as well ), a couple of roadblockers, cones and othersUser interaction intended props ( IT IS UP TO USERS TO SCRIPT/ANIMATE PROPS )Main vehicle entrance fenceElevatorDoor locking system ( combination of a key card and/or password )BarrierDoor with a keyAll doors are with proper pivots in order to be easily animated ( scripted )Pipe set 2 has two animatable valves to use in gameplayOther NOTES:a few images of real surfaces are included and used in materials which makes the objects look nicerone post processing stack profile specifically tweaked for this type of scene is included.Note that color grading for Built-In, URP and HDRP pipelines differ a little from the one !BONUS: A few sounds i've created to get a better feel while building the pack, are also included. Please note that while these sounds are great and ready to be used in a project, are not the main aspect of the package and there is no support for them and they are only provided as a bonus assets.Available sounds :4 minute ambient horror track10 footstep sound clipsElevator ring signal clipTwo scary sound clips ( a few seconds each )One scary Sfx - creature like breathing/whisper/burbleScreenshots are captured from game screen using the Sandard Pipeline and Post Processing Stack v2.0 is used to achieve cinematic look !For questions, support or requests, email me at: vencious.games@gmail.comPolygon CountThe Demo scene has around 1 Milion polygons visible while playing and it runs at really high FPSProps are from 4 to 5687 verticesMost of the models are low polyTexture ResolutionsAll textures are 2K. A few textures are compressed down to a lower resolutionMaterialsBuilt-In - all materials for opaque objects are using the Standard ShaderURP - all materials for opaque objects are using the URP Lit SaderHDRP - all materials for opaque objects are using the HDRP Lit ShaderPrefabsMore than 360 modelsAll objects have proper orientation and pivot pointsAll objects have appropriate prefabsAll important bigger objects have custom lightmapping uvsAll important objects have proper colliders attachedAll prefabs have proper static flags setup - based on model usagePost-Processing and demo scenePre-setup Processing and demo scene is provided for all pipelines