Aura 2 simulates the fog and the light rays (also known as godrays) in the atmosphere.
Optimized and flexible, Aura 2 is the leading state-of-the-art volumetric lighting/fog solution for Unity.Please note that Aura 2 is not compatible with the URP, HDRP or any SRP.Aura 2 cannot be made compatible with any SRP.They were introduced by Unity after Aura 2 was released and they are not retro-compatible with any rendering tool, addon or effect previously released.Please wait for Aura 3 for URP and HDRP support.Optimized and flexible, Aura 2 is the leading state-of-the-art volumetric lighting/fog solution for Unity.Aura 2 has won the BEST ARTISTIC TOOL - UNITY AWARDS 2018 and BEST ARTISTIC TOOL - UNITY AWARDS 2019Aura 2 simulates the fog and the light rays (also known as godrays) in the atmosphere.In other terms, it simulates the illumination of the micro-particles (like grains of dust) that are present in the environment but too small to be visible to the eye/camera.The rendering technique of Aura 2 is the one used in the latest high-end games such as Tomb Raider, God Of War, Red Dead Redemption 2, Assassin's Creed Origins/Odyssey, Days Gone, The Last Of Us 2 ...Features :▶ All types of light supported▸ Full shadows support (1/2/4 directional cascade(s), spot, point)▸ Cookie support▶ Control Volumes (Global, Planar, Box, Sphere, Cylinder, Cone) with :▸ Density injection▸ Scattering control▸ Tint control▸ Light injection▸ Boost control▸ Ambient Lighting control▸ Light Probes Lighting injection▶ Color Temperature support▶ Ambience Presets for 1-click kickstart▶ Improved quality▶ Multiple Cameras support▶ Light Probes support▶ Realtime preview in editor▶ Toolbox with shortcuts▶ Realtime Quality switch▶ Fast Import Time▶ Compatible with :▸ Gaia from Procedural Worlds▸ Amplify Shader Editor from Amplify Creations▸ Unity Visual Scripting▶ Opaque/Transparent* geometry support▶ Particles illumination, fog and density **▶ Works in Forward/Deferred▶ Stereo / VR support ***▶ Works in LDR (Low Dynamic Range) and HDR (High Dynamic Range)▶ Works in Gamma/Linear▶ Texture2D and Texture3D support▶ Dynamic 4D noise support▶ Fully commented APIRead the Documentation here.Dedicated thread on the Unity Forums can be found here.Support email.Aura 2 was release for Unity 2017.2 :- older version will not be supported- newer version might require updates and are not guaranteed- currently verified version is 2020.3 LTSAura 2 strictly requires full support of the following elements to work :▶ RenderTextures (3D as well)▶ Texture2DArrays▶ ComputeShadersPlease verify that the support of these elements is not limited especially on lower platforms.Aura 1 and Aura 2 are not compatible with each others.Please delete all references to Aura 1 before importing Aura 2 in your project.Aura 2 was developed and tested on Windows and DirectX11.Other platforms are not guaranteed.However, Aura 2 is reported successfully working on Vulkan, Linux and MacOs + Metal. No support can currently be provided for those platforms.* transparent objects will need modified shaders to display the volumetric lighting, that's how Unity works. Shaders are included in the package as well as explanation for adding Aura 2 to your custom shaders.** shaders provided in the package.*** single pass stereo rendering may not work on some Unity versions