Combine 2D backgrounds with 2D and 3D objects to create adventures like The Longest Journey, Broken Sword, Syberia, and other classic 2.5D titles. Turn any 2D image into 3D scenes in a few minutes.If you work with pre-rendered backgrounds, 2.5D Toolkit is one of the best assets to streamline your workflow and save valuable time.Combine 2D backgrounds with sprites and 3D objects to create adventures like The Longest Journey, Broken Sword, Syberia, and other classic 2.5D titles.Designed for 2.5D game development, it lets you turn any 2D background into a 3D scene in just a few minutes.Supports both perspective and orthographic cameras.Set your preferred PPU once, and all imported sprites will use it by default.2.5D Toolkit automatically adjusts camera size and distance so sprites cut from the background image don’t need manual resizing.Over 90% of the workflow happens directly in the Game View, making all tasks intuitive and user-friendly.There are several tools available to speed up the many steps needed to prepare a 2.5D scene, giving you more time to plan the game.Unique 2Dto3D feature: Generate 3D environments from background images by setting just a few simple parameters.The script analyzes the image to estimate the original camera settings and, for each FOV between 5 and 60, returns one or more possible environments that match the provided parameters.You can then select camera settings with medium–low FOV values, avoiding perspective distortion that doesn’t suit 2.5D games, while preserving the correct proportions of the scene.Each found environment can be saved as:Clean scenes - provides prefabs of the Main Camera and Background Camera. Create a new scene and simply drag them in to start working.2.5D Toolkit data files - generates a data file to quickly rebuild the environment inside 2.5D Toolkit.Video: 2.5D Toolkit: 3D environment from 2D backgroundOnline manualSprite Editor feature: Easily crop simple or complex sprites directly from your background image.Draw precise boundaries and add any transparent areas you need inside.Choose from three predefined cursors, in addition to the default one, or upload your own.Save your sprite as a standard sprite, a big sprite, or both, assigning custom PPU and pivot values.A big sprite has the same boundaries as the background image, enabling instant positioning with 2.5D Toolkit tools.Video: 2.5D Toolkit: SpriteEditor (v3.5.0)Video: A way to place sprite with just a click in one secondBackground Editor feature: Crop your background image to the exact size you need or resize it freely.Adjust the frame to crop, or enter custom dimensions for the new image.You can keep the original proportions or freely distort them if required.Video: 2.5D Toolkit: BackgroundEditor (v3.6.0)Draw areas feature: Once your camera is set up, define walkable and non-walkable areas directly in Game View.Add unlimited walkable regions and embed non-walkable zones within them effortlessly, switching between Game View and Scene View as needed.No more colliders are required to block character movement.Created areas can be baked or exported as meshes, either individually or merged into a single mesh.Online manualMultilevel feature: In perspective projection, build multilevel environments without relying on planes.Levels can be kept separate (for mechanics like jumping) or connected with sloping areas.This allows you to design complex environments and achieve optical effects comparable to full 3D.Video: 2 5D Toolkit: Multilevel without planesOnline manualStaircase feature: Some sloping areas can be turned into staircases.Just set the number of steps and let the toolkit handle the rest.Video: 2.5D Toolkit: Create staircasesOnline manualCharacter resizing feature: In orthographic projection, the toolkit can automatically resize the character and slow its movement as it moves farther away.This ensures an accurate preview while building the scene, and the script is attached to your character when exporting the final scene.You can freely customize the script to fit your needs.Path Finder script: Lets your character automatically move to the closest NavMesh point relative to any click on the screen.No configuration is required, and it works seamlessly in both perspective and orthographic projection, even in complex multi-level environments.Video: 2.5D Toolkit: Path Searching---Placing objects in Scene View by checking their position in Game View is a very demanding task which can be simplified by working in a 2D environment.Place 2D and 3D objects in Game View exactly where you want them to be.Build your scene just how you want others to see it.What You See is What You Get.You may export in a file all objects data used in scene to create a new project from scratch or you can export all game objects as prefabs to rebuild the scene easily and quickly.During the export a new script will be attached to the character to manage it. The created scene will be independent of the 2.5D Toolkit, ready to be incorporated into your game.Video: Export to a new game - Online manualVideo: Export to Adventure Creator - Online manualVideo: Recreating a short Broken Sword scene with Adventure CreatorYou can Build and Run your scene from within 2.5D Toolkit to get a preview of your work.Supports old and new Unity navigation system.2.5D Toolkit can also be used to create meshes drawn freehand or traced from a background image.2.5D Toolkit is suitable for creating environments for RPG games too.This asset uses Poly2Tri under BSD License (3-clause BSD); see Third-Party Notices.txt file in package for details.Note: 2.5D Toolkit is not a complete adventure game framework. It is designed to build fully-featured 2.5D scenes that you can use directly in your own project or integrate with third-party assets.2.5D Toolkit and any part of it does not need to be integrated into game development.As always, updates for 2.5D Toolkit owners are free.Online manualWebsiteFacebookYouTube2.5D Toolkit has been tested on Windows platform.Please, in Unity versions starting from 2022.2 install the Unity Navigation AI package first.If you have any trouble, need clarification or want new features, write us.