This asset provides you with a versatile API to invoke callbacks in various ways. It is meant as an alternative to simple coroutines.
* Zero per-frame memory allocations
* Delays by time/frames/conditions
* Repeating jobs
* Automatic cancels after time/frames/conditions
* Various controls to pause, resume, cancel, fast-forward and reset
* Tags and group controls via tags
* Bind controls to game object events
* Various callbacks
Full Documentation