
Grab It allows you to manipulate rigid bodies by grabbing them, move them, rotate them and/or throw them away.This asset doesn't do any rendering so it should be compatible with all rendering pipelines. The demo scene has been built using the built-in rendering pipeline.Grab It consists basically of a main component called GrabIt. As the name implies, this component is capable of “grabbing” rigid bodies by creating a distance constraint between the owner object (usually a camera) and the body. This mechanic has been popularized by games such as Half Life 2, Amnesia and the Penumbra series.IMPORTANT:This asset uses Unity’s Input System package for handling inputs.Try the web demoDemo (webGL)Grab any rigid body.Move rigid bodies while grabbing them.Rotate rigid bodies while grabbing them.Zoom rigid bodies in and out while grabbing them.Throw rigid bodies away.Handle hinge joints properly (for example: doors).Customize the velocity applied based on the mass of the object using curves.