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It is a model that is produced assuming use of TypeA AnimeShader in VRChat.
Since VRChat's polygon number limit was raised from 20,000 to 70,000, I made remake of anime-style Nana and finished it in illustration tones.
Please use shaders that are equivalent to TypeA AnimeShader.
Because it is MecanimHumanoid compatible, it can be used for applications other than VRChat.
From v2.0.0, a set-up sample corresponding to Avatar 3.0 is attached.
Contents of the set
TypeA Model Nana-EP Total 25118~31743
nana_cos01_EP.fbx / 25033
nana_cos07_EP.fbx / 18408
nana_hair_F_EP.fbx / 1954
nana_hair_R_Pony_EP.fbx / 4756
BlendShape
For VRC LipSync x15
For VRC eye tracking compatible automatic blinking(Cancellation) x4
Corresponds to standard facial expression of MMD (double-byte character name) x 36
Other (Alphabet printed name) x 41
Sample facial animation (.anim) x 19
Motion available with VRChat Custom Override. x10
Idle_EP
Walk_Fwd / Walk_Back / Walk_RT45 / Walk_LT45 / Walk_RT135 / WalkLT135
Run_Fwd / Run_RT45 / Run_LT45
PronIdle / PronFwd
Added in v2.0.0
nana-Tpose / nana-IKpose
stand_idle_av3 / stand_still_av3 / hands_idle_av3
sit_av3
crouch_still_av3 / ac_crouch / afk_crouch_idle
prone_idle_av3 / prone_fwd_av3 / ProneF2S
fall_short / fall_long / land_quick / landing
Pre-set VA3 avatar for VRChat
nanaEP_CC_av3
Facial expression switching, change of clothes function, facial expression check panel, whole body check panel already set up.
nanaEP_cos1_av3
Facial expression switching function, facial expression check panel, whole body check panel have been set up.
nanaEP_cos7_av3
Facial expression switching function, facial expression check panel, whole body check panel have been set up.
Material · Dynamic Bone thing is already set up, but if there is no correspondence asset please respond to each one.
This model is set up under the following conditions.
Used asset
TypeA AnimeShader
Dynamic Bone
If the corresponding asset is not installed, it becomes an error or warning.
Please install supported assets or manually set things with equivalent functions.
In order to apply antialiasing in the scene window, the Post-Process layer is used in the camera of each scene.
Terms of service
The copyright is owned by InsideThighs (= nonact) which is the author.
Please follow the UnityAssetstore Terms of Service.
We will add the following items further.
1, VRC_Avatar Pedestal, etc. It is prohibited to use it for a mechanism that makes it available to people other than purchasers.
For example, when you use it as a character of the original game, it does not apply to this.
2, The author assumes no responsibility for troubles and losses caused by using this data or modified one.
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