Low Poly Meadow Barrier Bundle: Fences & Walls with LODs
EmacEArt
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Free low-poly meadow fence & wall pack with 120+ prefabs, ideal for stylised RPG/low-poly worlds. Actively updated for the next 2 months.This package is configured for the Built-in Render Pipeline – it ships with meshes and simple color materials using standard Built-in shaders (no custom shaders or post effects).If you use URP/HDRP or a custom RP, you may need to upgrade/replace the demo materials with your own shaders, but the meshes and UVs work in any SRP.Tested in Unity 2022.3.62f3 (LTS).A free set of original low-poly meadow fences and stone walls, ready to drop into your scenes.You get 120+ fence and wall prefabs in 12 categories: rock & wood fences, cobble walls, beam fences, stick and plank fences, field-side and garden fences, branch fences and loops for joining everything into longer chains. From now on this free pack is treated as a living project – for the next quarter it will receive regular updates with new fence variants, fixes and small extra props based on community feedback.This pack is completely free and serves as an intro to a larger pack focused on guiding the player with fences and walls. 120+ modular pieces are here to act as the silent hero of your background storytelling: they let you shape the story along the road while quickly building clear paths, level boundaries and soft blockers, taking pressure off both designers and artists. At the same time, they make it easy to tell a story with the roadside environment: different fence types, gaps, breaks and material changes can hint at what is happening in the area and who controls that space.All meshes are lightweight LOD0-LOD3 models, suitable for both quick prototyping and final environments. Use them to mark level boundaries, guide the player along paths or just add grounded detail around farms, gardens and old-school RPG style villages.Content (LOD0-LOD3 ):11× cobble walls (≈ 360–1650 tris)12× sharp stone & wood fences (≈ 148–308 tris)10× beam fences (≈ 128–260 tris)7× stick fences (≈ 250–350 tris)8× plank fences (≈ 68–180 tris)12× field-side fences type 1 (≈ 98–458 tris)9× field-side fences type 2 (≈ 6–54 tris)10× solid beam fences (≈ 140–280 tris)8× short vegetable-patch fences type 1 (≈ 130–280 tris)7× short vegetable-patch fences type 2 (≈ 90–470 tris)17× branch fences type A (≈ 20–130 tris)4× branch fences type B (≈ 550–650 tris)2× loops / connectors for joining fences into longer sections13× rock & wood fences (≈ 230–403 tris)Available FREE Remake LowPoly Style Packs:Remake Swamp Mega Art PackRemake Meadows Mega Art PackRemake Tiny Trees And Rocks Art PackRemake WoodLand Mega Art PackThis is currently the most popular pack in my Unity store, even though it doesn’t boast a huge asset count. Devs like it exactly for that: a small, focused collection that scales really well – from a tiny arena to a whole meadow landscape. It also fits nicely with the rest of the Remake series, so if you’re building a bigger world you can safely mix it with other environments in the same style.Available Masive LowPoly Style Packs:LowPoly Stylize Medieval Slavica Town And VillageLowPoly Stylized Harboria TownLowPoly Cartoon Vampiric TownLowPoly Stylized Necropoly GraveyardAvailable Other Masive Packs1980 - MidPoly Retro RoomsMetro 3D Hand Made PixelArtHigh Quality Surreal Sci-Fi Plasticine PlantsAny questions? Contact meEnjoy and thank you for downloading!Feel free to leave a review if you enjoy it :-)Meshes/Prefabs: 127 meshes / 128 prefabsMaterials: 2 diffuse (non-PBR)Textures: 2 textures (range 128x128–2048x2048; common 128x128×1, 2048x2048×1)UV Mapping: Yes (optimized for palette-based recolors)LOD Support: 128 prefabs with LODGroup (3 levels)Rigging/Animations: NonePolygon Count (Meshes / LODs):Min: 16 tris (e.g. EA03_Wooden_Pin_01j_LOD0)Median: 313 tris (e.g. EA03_Fence_SolidBeam_Seam_01b_LOD0)Max: 5,421 tris (e.g. EA03_Fence_Cobble_Corner_01b_LOD0)Polygon Count (Prefabs):Min: 30 tris (e.g. EA03_Wooden_Pin_01j_PRE)Median: 671 tris (e.g. EA03_Fence_SolidBeam_End_01a_PRE)Max: 11,460 tris (e.g. Field_comp_01b_PRE)

