Meet The Captain, the first in a series of nautical themed characters.
	
He is a low to mid poly character created for easy use in your unity project. The model is created with a pbr pipeline and includes textures and set up standard materials. 
	
He uses a standardised human rig to allow animation mapping from many sources such as mocap data from mixamo to work with mecanim. 
	
The skeleton does contain some extra joints for bespoke animation/dynamic joints a simple face rig and some fun blendshapes. 
	
The package contains.
	
-2 fbx files of the skinned character, one without blendshapes and one with.
	
-Separate objs of the blendshapes
	
-4 sets of high res textures (2 to 4k) created for unity
	
I really hope you enjoy him, I love to see what work you produce so please do tweet me at 
Kris_Hammes and perhap follow me for more characters similar to this!