● Mobile ( Android & iOS )
● Standalone ( MacOS / Windows / Linux )
● Consoles ( Switch / PS / Xbox )
● Spot Lights ( sprites / texture )
● Point Lights
● Directional Lights ( day lighting )
● Free form ( experimental )
● Light Particle System
Line of Sight - Fog of War
Makes objects visible in light's sight.
SL2D is designed to have as little performance impact as possible for mobile devices. Culling is used to render and calculate only in-screen lights & shadow casters. Resolution output can be tweaked to reduce impact on GPU.
Extensive testing showed that SL2D lighting is 3-5 times faster than Unity URP 2D lights.
Drag & Drop Shadow Casters
Shadow Casters contains property that defines the caster type: Collider2D, Custom Sprite Physics Shape, Mesh Renderer, etc. Once property is set, selected shape points will be used by the shadow caster.