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Game Asset Studio's Soccer Players & Stadiums Pack now has an extension pack that includes additional stadiums! Soccer Stadiums Extension Pack comes with 7 types of stadiums each of which has Day/Night models. In addition, 12 types of spectators, 17 types of banners, and 17 types of skies are included in this extension pack.
Soccer Stadiums Extension Pack is a must-have addition if you want to make a full-fledged soccer game, as you will not have to worry about the variations of soccer stadiums in your own game.
* If you do not have soccer players' animations and stadium models, please purchase Soccer Players & Stadium Pack.
* Skies are contained only as Skybox Materials to implement on Skybox.
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Contents
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[ Model List (Average Polygon Counts) ]
- Stadium model (10,000-23,000 tris) 7 types x Day/ Night
- Goal model ( 5,000 tris ) 1 type x Day/ Evening
[ Texture List (Size) ]
- Schoolyard (1024×1024)2 types, (512×512)3 types, (256×256)14 types, (128×128)2 types, (32×32)1 type
- Soccer field (city) (1024×1024)3 types, (512×512)4 types, (256×256)6 types, (128×128)5 types, (32×32)1 type
- Soccer field (mountain) (1024×1024)4 types, (512×512)2 types, (256×256)5 types, (128×128)2 types, (64×32)1 type, (32×32)1 type
- Stadium (1024×1024)3 types, (256×256)1 type, (128×128)3 types, (64×64)1 type, (32×32)1 type
- Spectator (512×512) 12 types
- Banner (256×256) 17 types
- Sky (512×512) 17 types
- Goal (256×256)2 types, (128×128)1 type
==========
Contents
==========
1. How to Use Stadium and Goal
The stadium model comes with Day and Night (or Evening) versions.
The goal model comes with Day and Evening versions.
The goal model "st_goal_**_*.prefab" is in AssetBundleResources > models > stadium > st_Goal > Prefabs.
Just like the stadium model, you can use them by drag & drop them onto the Hierarchy.
This section details materials of the stadiums and the goals.
Some materials of the stadiums and the goals are set so that shadows can be displayed in real time when the player models are placed.
Inspector > Shader in material of each model is "Legacy Shaders / Diffuse".
Textures of LightMap are included in the stadium models and the goal models.
When using LightMap shader, please change Inspector > Shader of each material from "Legacy Shaders / Diffuse" to "Unlit / Lightmap".
Please turn off Cast Shadows in Inspector > Mesh Renderer of each model in the Prefab "st _ *** _ studium_all.prefab" hierarchy of the stadium.
Similarly, for the goal model, please turn off Cast Shadows of Inspector > Mesh Renderer in "pole *" in Prefab "st_goal _ ** _ *" hierarchy.
[ Video ]
[ Soccer Players and Stadiums Pack ] and [ Soccer Players and Uniforms Extension Pack ] are also available.
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