
7 diverse soccer stadiums with day/night variants, spectators, and banners. Built-in & URP support for varied gameplay environments.The Soccer Stadiums Extension Pack expands your soccer game development toolkit with 7 diverse stadium environments, each featuring both daytime and nighttime variations. This comprehensive asset collection is designed specifically for soccer/football games and sports simulations, providing the environmental diversity needed for engaging gameplay experiences.Stadium Variety & EnvironmentsThe pack includes multiple stadium types ranging from grassroots venues to professional arenas. You'll find schoolyard fields, urban stadiums surrounded by city buildings, mountain-backdrop venues, and fully equipped professional stadiums with comprehensive lighting systems. Each stadium maintains authentic soccer field dimensions and regulations while offering unique visual characteristics.Comprehensive Asset CollectionBeyond the core stadium models, the pack provides 12 distinct spectator types, 17 customizable team banners, and 17 sky variations to create dynamic atmospheric conditions. Professional lighting rigs, security elements, goal posts, and environmental details like surrounding buildings and landscapes complete each venue.Dual Render Pipeline SupportVersion 1.2 introduces full Universal Render Pipeline (URP) compatibility alongside existing Built-in Render Pipeline support. This dual compatibility ensures seamless integration regardless of your project's rendering setup, with optimized materials and custom shaders for both pipelines.Customization & IntegrationTeam banners and spectator configurations can be modified to match your game's branding and team aesthetics. The modular design allows for easy integration with player models and animations from the companion Soccer Players & Stadiums Pack. Lightmap support enables optimized performance while maintaining visual quality.Genre SuitabilityWhile primarily designed for soccer games, these stadiums adapt well to other sports titles, crowd simulation projects, or any application requiring realistic sports venue environments. The varied architectural styles and crowd densities support different gameplay scenarios from amateur leagues to championship tournaments.Technical SpecificationsModels range from 5,000 to 23,000 triangles with optimized LOD considerations. Texture resolutions span from 32x32 to 1024x1024 pixels, allowing performance scaling based on target platforms. Prefab organization and clear material hierarchies facilitate efficient project integration and modification.Number of textures: 400+ (Including all stadium variants, spectator textures, banners, skybox textures, and lightmaps)Texture dimensions:1024×1024px (main stadium and field textures)512×512px (spectator and detail textures)256×256px (banner and secondary textures)128×128px (small detail textures)64×64px and 32×32px (utility textures)Polygon count:Stadium models: 10,000-23,000 triangles eachGoal models: ~5,000 triangles eachSpectator models: 500-1,500 triangles eachBanner/Flag models: 100-300 triangles eachMinimum polygon count: 100 triangles (simple banner models)Maximum polygon count: 23,000 triangles (complex stadium models)Number of meshes/prefabs:80+ FBX mesh files50+ prefabs (stadium assemblies, spectator groups, goals)14 complete stadium prefabs (7 day/night pairs)Rigging: No (Static architectural and environmental assets)Animation count: 0 (No animated components - stadiums are static environments)Animation type list: N/AUV mapping: YesStandard UV mapping for all modelsLightmap UV channels for stadium lightingCustom UV scrolling for animated spectator texturesLOD information: No LOD variants included (Single detail level per model)Types of materials and texture maps:Legacy/Built-in Render Pipeline materials (Diffuse, Unlit, Lightmap shaders)Universal Render Pipeline (URP) materials with custom shadersLightmap textures for optimized lightingAlpha mask textures for spectators and bannersDiffuse color mapsNormal maps (limited use)Skybox materials for environmental lighting