
A high-performance, Unity-optimized serialization system for saving, loading, and sharing complex game data. Built-in support for compression, encryption, async and cross-platform compatibility.Make saving, loading, and sharing game data effortless. Serialization is a high-performance, Unity-optimized serialization system built to handle everything from player saves to multiplayer networking with speed, security, and simplicity.🗂️ SERIALIZE EVERYTHING✔ Game Data: Save and load player progress, settings, and game states.✔ Unity Types: Serialize Vector3, Quaternion, Color, Matrix4x4 and more out of the box.✔ Collections: Arrays, Lists, Dictionaries, HashSets, Queues – all supported.✔ Custom Objects: Extend easily with your own classes and structs.✔ Networking: Share data across players with fast, space-efficient binary serialization.🔑 KEY FACTSUnity Optimized: Built for Unity with native support for engine-specific types.High Performance: Up to 5× faster than traditional serializers and with minimal GC overhead.Compact Size: Data up to 3× smaller than JSON.Secure & Reliable: Built-in encryption and compression for extra safety.Async Ready: Coroutine-friendly async serialization keeps gameplay smooth.Cross-Platform: Works on all Unity-supported platforms (Standalone, Mobile, Consoles, UWP).Extensible: Add your own serializer components for complex data types.Obfuscator-Friendly: Serialization that plays well with code obfuscation.🚀 PERFECT FORSave Systems (RPGs, RTS, Simulations, etc.)Multiplayer Networking (fast and secure data exchange)Custom Data Formats (asset bundling, configuration, analytics)📝 DOCUMENTATION & DEMOSSerialization includes well-structured documentation and multiple example projects to get you started right away:Quick Start Guide – Up and running in 5 minutes.API Reference – Complete overview of available methods.Advanced Features – Compression, encryption, async, and more.Examples – Real-world use cases to study and build upon.📦 PLATFORMSAll platforms Unity supports. Includes Mono and IL2CPP.🌐 CONTACTFrom developers for developers since 2017! If you have any questions feel free to ask.Contact: guardingpearsoftware@gmail.comWebsite: guardingpearsoftware.comSocial: X, Bluesky, Mastodon, Threads⭐ MORE DEV TOOLS- Optimize your performance: EasyPooling- Monitor your performance: EasyPerformanceMonitor=> Bundle together: Developer Essentials🔒 SECURITY TOOLS- Keep your game free from cheaters: AntiCheat- Protect your game source code: ObfuscatorUnity Compatibility: Unity 2021.3 and newerScripting Backend: Mono, IL2CPPSupported Platforms: All Unity supportsSupported Types:Primitives (int, float, ...)Collections (Array, List, Dictionary, HashSet, Queue)Unity Types (Vector3, Quaternion, Color, Matrix4x4, etc.)Custom Classes & Structs via attributes ([SerializeAbleClass], [SerializeAbleField])Performance: Up to 5× faster than ProtoBuf-Net, 3× smaller than JSONSecurity: Built-in GZip compression + XOR-based encryptionAsync: Coroutine-friendly async serializationI used AI-Tools for documentation.