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This is a sample project of a cinematic scene, which uses layout tips from how projects like Adam 2: The Mirror and Baymax Dreams shorts were created and also serves as a starting point for creating your own cinematic project in Unity.
Jan 2020 - Updated to 2019.3.0f5 and HDRP 7.1.7
It uses the new HD Scriptable Render Pipeline, Timeline, Cinemachine and includes a number of additional editor utilities, custom timeline tracks, and other useful tools that we’ve built while working on linear productions with Unity.
Once you have Unity installed, create a new Empty project, and then navigate to the asset store and import the Film Sample project. (Note: the Film Sample is a complete Unity project, which means that it should be imported into an empty project.)
Requirements:
* 2018 LTS version of Unity
* 2019.3.0f5 or higher
The package includes:
* basic project structure and organization, including a custom Unity editor window layout designed specifically for working on linear productions
* A sample short containing three shots from the Oats Studios short film, ADAM: The Mirror, as well as original mocap camera movements from the short animations for the 3 characters + mocap camera, as ‘generic’ rig animations
Please Note:
We are releasing the ADAM Characters, Animations and Environment under a custom EULA, which does not allow commercial use. This ONLY applies to the content located under the /Assets/Content/FilmSampleV1 folder, specifically the 3 characters described above, the animations and the set.
The Asset accompanying this notice is a Restricted Asset pursuant to the Unity Asset Store EULA. Only a limited, non-exclusive, non-transferable, non-sublicensable license to the Asset for personal and non-commercial use is granted; no commercial use is permitted. Further, this license grant is subject to termination by Unity in its sole discretion at any time.
If you're interested in using Unity for film or animation, you can learn more about Unity for film here.
Check out the ADAM blog series to learn more about Oats Studios and the ADAM production.
Refer to the Readme.pdf included in the project for more information about the project.
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