Final Tagger - Multi-Tag Your GameObjects (formerly Tagger)
Final Factory Studio
$14.29
Date |
Price |
---|---|
日時 |
価格($) |
03/17(2018) |
11.0 |
09/21(2021) |
13.2 |
06/01(2024) |
14.29 |
11/24(2024) |
14.29 |
Jump AssetStore
Efficiently tag and multi-tag GameObjects with Tagger, an intuitive and rapid tool for organized tagging in Unity.Tagger is an easy-to-use asset to tag and multi-tag GameObjects and prefabs.For sorting and general clarity, tags are group-able, sort-able, and color-able.Tagger's ultimate goal was to achieve the best possible performance, even with many GameObjects or complex searches.Together with simple UI-based creation and assignment of tags.If you write your own tagger data loader, it is possible to save and load at run-time. This means you can create/delete tags in run-time.Long-term support. Tagger has been available since September 2017. I still support Tagger and add customer requests.DocumentationSupportMinimal Overhead: Requires only one Int32 per taggable GameObject.Ease of Use: Simple setup and intuitive interface for quick integration.Search Capabilities:Simple searches similar to Unity's FindTag.Advanced searches using And, Or, and Not combinations.High Performance: Optimized for speed, even with large numbers of GameObjects and complex queries.Tag Management:Grouping of tags for better organization.Color coding for visual clarity.Expandability: Supports custom data loaders for runtime save/load operations.Comprehensive Documentation: Detailed guides and fully documented source code.Filter-Based Matching: Includes/excludes tags for precise querying.Inspector Integration: Property decorators for custom tag lists in the Inspector.Long-Term Support: Continuously supported with regular updates and enhancements.