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LATEST NEWS --------------------------------------------------------------PUN 2 is now in maintenance / LTS mode.It supports Unity 2019 and up but no new features will be added.For new projects, consider using Fusion or Quantum for your project:Fusion, the benchmark for high-end state sync networkingQuantum, a fully deterministic multiplayer engine for Unity------------------------------------------------------------------------------Photon Unity Networking 2PUN is all you need to easily add multiplayer to your games and launch them globally.Forget about hosting, connection issues, and latency.Support: if you need help with any issues, please firstcheck our online documentationjoin our Discord Community Server and check for soutionsmail our developer support teamExport to all platforms: mobile, desktop, consoles (including PlayStation, Xbox & Nintendo Switch), TV, VR, AR & WebGL.Global low latency: Photon Cloud hosting centers in North & South America, Europe, Asia & Australia provide low latency for your games all over the world.Battle-tested service: Photon's reliability is proven in countless top games.Automatic scaling: scales without limits, even to hundreds of thousands of concurrent usersAlways connects: works across networks and platforms, no punchthrough issues.Integrated by top tools: Opsive Ultimate FPS, Playmaker Ecosystem, Tanks Multiplayer and many more are all integrated with PhotonUnity beta versions are not supported. While PUN 2 supports all render pipelines and input systems, our demos use the built in render pipeline and do not support Unity's New Input system. Enable the old system, feel free to update the code or disable the demos. Your projects can use either system.For details, please read our PUN 2 documentation.Important: Please note that you must redeem the PUN+ 100 CCU voucher to your app within 12 months from the date of the purchase.Only one voucher can be applied to an app at any time.Read here how to redeem it.More info:PUN website.
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