
Adds ready-to-use, modifiable UI elements and extended components to help with design and implementation of common menusUI Tools extends the design of Unity’s current UI system by providing ready-to-use, easily modifiable tools, with control through script.These tools are added to the menu GameObject > UIMany of the tools offered, are similar to the components youd find in VS Winforms/WPF Toolbox, and now that same functionality exists within Unity. Create comboboxes, listboxes, tab controls, progress bars, radio buttons and many more!Some bonus tools have any been provided, such as game cursors, and a calendar. If there are other tools youd like to see offered in the future, contact us or leave a comment and let us know! =)Works on all Unity versions with the built-in Canvas system, no technical setup required, plug-and-play readyTo start using this asset in your project, after importing, be sure to add `using SMG.UI;` at the top of your scripts that want to access or extend a UI component - each component can be inherited for custom functionalityRemember to apply anchors and optimal settings with a Canvas Scaler to adjust for screen resolution/scaling, ensure your "Game" view is rendering at a supported resolution for your Canvas Scaler