
Bakery is a high-end, production-ready, hassle-free GPU lightmapper, designed as an alternative to Enlighten and Progressive.NOTE: Requires modern Nvidia GPU (6xx or newer) and 64-bit Windows (7 or higher).Doesn't support AMD cards for baking.Doesn't support Macs.Tested on everything from Unity 5.6 to 6000.2.5f, as well as URP/HDRP.If Asset Store does not allow downloading to pre-2019.4 versions, you can install 2019.4, download it and then copy to an earlier version project.Resulting lightmaps are compatible with all platforms.Manual - make sure you read FAQForum threadFeatures:- Physically correct baked lighting. All results were compared against Mitsuba offline renderer.- Performance: uses GPU for ray-tracing.- Can take advantage of (but not requires) RTX hardware.- Uses NVidia AI Denoiser to remove noise, powered by deep learning.- Fixes common baking artifacts, such as lighting leaks and UV seams.- Global Illumination (supports custom shaders).- Sky lighting (HDRI or color).- Emissive textured meshes.- IES Lights.- Directional, point, spot light sources.- Materials: supports albedo, emissive, opacity.- Can produce both complete and indirect lightmaps, or even mix both per-light.- Can produce shadowmasks.- Supports directional baking (bump/specular) with 4 modes: dominant direction (compatible with most shaders), Radiosity Normal Mapping, per-pixel spherical harmonics, as well as simply baking normal maps to diffuse.- Light probes.- Can bake 3D textures as well.- Automatic atlas packing.- Supports Mesh Renderers, Skinned Meshes and Terrains.- Supports LODs.- Supports baked prefabs.- Real-time ray traced preview can be additionally installed.Some notable games shipped using Bakery:Call of Duty MobileTotally Accurate Battle SimulatorDead and Buried II... and many more!