FleX is a particle based simulation technique for real-time visual effects. Traditionally, visual effects are made using a combination of elements created using specialized solvers for rigid bodies, fluids, clothing, etc. Because FleX uses a unified particle representation for all object types, it enables new effects where different simulated substances can interact with each other seamlessly. The FleX Unity plugin exposes the possibilities offered by FleX with an intuitive workflow to Unity developers.
Documentation included
Requirements:
-Windows PC with Windows 7 (64-bit) or newer
-DX11 or CUDA capable graphics card
-Unity 2017.3 or later