The Pixel Platformer Engine is the best solution to help you create the next higly addictive platformer game where control's are just an extension of your mind.
It seeks to help in the creation of any platformer game offering most of the common & advanced features you will need while also focusing on making your platformer game "Feel" Good using different advanced techniques learnt from other successful games such as Super Meat Boy, Celeste, TowerFall, etc.
It features a tight, responsive & easily customizable character controller for your game. Besides offering full tilemap support and a professional pixel-art tileset and character allowing the game designer to create carefully hand-designed levels in a matter of minutes.
Full Features List:
Pixel perfect collisions & Movement support.
Basic player movement (idle, run, jump, wall jump & slide).
Advanced player movement (variable jump, dash, fast-fall).
Responsive Controls (jump buffer, jump grace time, wall sticking, Squash & Stretch).
One-Way platforms.
Moving One-Way platforms & Blocks (horizontal & vertical).
Crush entities with moving blocks.
Springs & Spikes.
Falling platforms.
Level Entry & Spawn Point.
Pickups Example: Dash Refill/Refresh.
Screenshake.
Basic particle examples (dust effects).
Player death with room fade-in/out.
Fully working professional pixel art tileset & character with animations.
Example Scenes created with Unity's built in TileMap & 2D Extras.
Full Documentation in PDF explaining how everything works from the player controller to full level creation guide & 1500 + Lines of very well commented code.