A complete package to make it simple and easy to blend materials together based on a blend map and apply decals to said blend map.
Features:
~Custom "dual" version of the standard unity shader that supports a blend map to blend between two different materials
~MatBlender component that handles all decal compositing and allows you to apply textures to the blend map with ease
~Compute shader and fragment shader versions of the compositor are available
~All variables in inspector have clear tooltips
~Detailed example scenes provided for your convenience
~Full source code available for modification