Foliage Immersion - Basic gives you a lightweight and effective solution for placing not just foliage, but any GameObject on a springy joint. Except for triggers, the physics system is avoided to give more controllable results. I created this because I wanted my foliage to be more immersive and react to my character movements. Using PhysX joints and physics layers gives poor results and is very cumbersome to setup compared this scripted solution.
Features:
-Easy Setup(Inspector or Script)
-High Performance(Works with GPU Instancing!)
-Control Reactivity(Repel or Attract)
-Control Springiness(How hard joint tries to return to resting state)
-Control Damping(Softness of the simulation)
-Control Effect Radii of both Interactors and Simulated Joints
-Tooltips in the Inspector(mouse-over variables for an explanation)
-Clean Readable Code