This collection of scripts allow the developer to implement a rebindable key system. By letting developers poll for input names instead of raw keycodes, rebinding can take place by simply changing what key an input name refers to. Set some default keybinds in the editor, and allow the player to change them at any time.Both normal key binds and axis binds can be made. Keybinds are useful for single key actions, like Jump, or Reload, while axis binds are useful for movement and rotation of objects, such as W and S representing Forward and Back.