AZDllCompiler is an Editor Extension to quickly compile and deploy scripts as DLL libraries using prefabs.
Features:
- Compile DLL files from Scripts
- Deploy those DLLs and additional Assets to an external folder
- Manage 'Compile Jobs' as Prefabs in your Project
- Test-Compile without Deploying or creating a file
Goal: Get down iteration time. Period. Less clicks to pack and deploy code to anywhere (e.g. your team, your other projects, the Asset Store).
Benefits:
- Self-Contained: only one single DLL (which you can throw away at any time)
- Unobtrusive: the DLL will work no matter where in your project you put it
- Unity Agnostic: uses Prefabs to save the settings of your 'Compile Job'
- UI-driven: everything's drag and drop using a custom Unity Inspector.
works with Unity 4 Free and Pro.
More Info, Support, and Documentation at tools.azeitler.com/azdllcompiler.