A set of broken down stadium seats for use in a post-apocalyptic or war torn scene. The seats are designed to snap end to end to populate large areas, with several iterations to maintain variety.
Each seat is its own prefab, containing a mesh of 252 to 296 triangles, a bumped specualr material, a 512x512 diffuse containing a specualr in the alpha channel, and a 521x512 normal map.
As seen in the upcoming game Wasteland 2