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A simple bullet hole solution for all your firing needs. It's both straight forward to integrate into your game, and easy to customize. The decal bullet holes come as a prefab and can be modified for the exact look you are after. There is also an example gun system, integrated pooling system and a host of other optimizations.
Features
- 10 built in surfaces
- Different decals & particle effects for each surface
- Easy setup via Tags
- Decal materials are randomly selected
- Decals turn off based on distance
- Easily integrate your own weapon models
- Works with both static and dynamic objects (eg. rigidbodies)
- Optimized draw call batching (2 draw calls on average)
- Pooling System (No Instantiating or Destroying!)
- Setup for multiplayer use
- Two scenes - A simple bare minimum & small demo game scene
- Documentation
- Video tutorial available online
Assets used from:
Bootcamp Demo
Unity FPS Tutorial