*Overview
BVH Exporter outputs animation data from the motion of the character in a BVH file format.
*Installation
Add the C#script BVHBase.cs , BVHExAll.cs, BVHExNormal.cs, the BVHExMecanim.cs. as asset.
In UNITY version 3 or less, you can not use Mecanim.
In this case, just add BVHBase.cs and BVHExNormal.cs
*Tutorial video
http://www.youtube.com/watch?v=D3bWK1hrKa4
(subtitle English/Japanese)