With this shader you can make almost all kinds of materials by just adjusting its parameters.
The package includes:
- Default physically based shader
- Cook
- Torrance and oren
- Nayar lighting models with fresnel term
- Blurry reflections that follow the glossiness of the material.
- Diffuse map (RGB for color and A for custom color)
- Specular map (RGB for color and intensity and A for glossiness)
- Normal map
- Cube maps
- Physically based shader with anisotropic specularity
- Ward anizotropic (adjusted by X and Y axis)
- Physically based shader for transparent materials
- Dispercion of the colors.
- Refraction color
Demo